Primary Flight Controls |
![](images/32x32/LS_y.png) | Pitch |
![](images/32x32/LS_x.png) | Yaw |
(click) | ..... |
![](images/32x32/RS_x.png) | Strafe Lateral |
![](images/32x32/RS_y.png) | Strafe Vertical |
(click) | Boost (camera lock 3rd pov) |
![](images/32x32/LT.png) | Modifier 1 |
![](images/32x32/RT.png) | Weapon 1 |
![](images/32x32/LB.png) | Modifier 2 |
![](images/32x32/LB_doubletap.png) | Throttle Zero |
![](images/32x32/RB.png) | Modifier 3 |
![](images/32x32/RB_doubletap.png) | Throttle Max |
![](images/32x32/button_A.png) | Exit Seat |
![](images/32x32/button_B.png) | IFCS Mode Shift (PRE/SCM/CRU) |
![](images/32x32/button_X.png) | Weapon 2 |
![](images/32x32/button_Y.png) | Missile Lock / Fire Missile |
![](images/32x32/dpad_up.png) | Focus Target |
![](images/32x32/dpad_left.png) | Target Nearest Hostile |
![](images/32x32/dpad_down.png) | Cycle Targets Fwd |
![](images/32x32/dpad_right.png) | Cycle Hostiles |
![](images/32x32/back.png) | Interact Hud / Scoreboard |
![](images/32x32/start.png) | Menu |
|
Modifier 1 Flight Controls |
+![](images/32x32/LS_y.png) | ..... |
+![](images/32x32/LS_x.png) | Roll |
+ (click) | Decouple / Recouple |
+![](images/32x32/RS_x.png) | ..... |
+![](images/32x32/RS_y.png) | ..... |
+ (click) | ..... |
N/A | |
+![](images/32x32/RT.png) | ..... |
+![](images/32x32/LB.png) | Strafe Backward |
+![](images/32x32/LB_doubletap.png) | .... |
+![](images/32x32/RB.png) | Match Target Velocity / Strafe Forward |
+![](images/32x32/RB_doubletap.png) | .... |
+![](images/32x32/button_A.png) | (?) |
+![](images/32x32/button_B.png) | Cycle Countermeasure |
+![](images/32x32/button_X.png) | ..... |
+![](images/32x32/button_Y.png) | Launch Countermeasure |
+![](images/32x32/dpad_up.png) | Cycle Pinned Targets |
+![](images/32x32/dpad_left.png) | Toggle G-safe |
+![](images/32x32/dpad_down.png) | Pin Target |
+![](images/32x32/dpad_right.png) | Toggle Comstab |
+![](images/32x32/back.png) | Eject / Force EVA Respawn |
+![](images/32x32/start.png) | ..... |
|
Modifier 2 Controls (Camera) |
+![](images/32x32/LS_y.png) | ..... |
+![](images/32x32/LS_x.png) | ..... |
+ (click) | Look behind |
+![](images/32x32/RS_x.png) | View Yaw |
+![](images/32x32/RS_y.png) | View Pitch |
+ (click) | Change View |
+![](images/32x32/LT.png) | = +![](images/32x32/LB.png) |
+![](images/32x32/RT.png) | ..... |
N/A | |
N/A | |
+![](images/32x32/RB.png) | Spacebrake |
+![](images/32x32/RB_doubletap.png) | N/A |
+![](images/32x32/button_A.png) | Camera Lock |
+![](images/32x32/button_B.png) | |
+![](images/32x32/button_X.png) | |
+![](images/32x32/button_Y.png) | |
+![](images/32x32/dpad_up.png) | Zoom In |
+![](images/32x32/dpad_left.png) | Freelook (toggle) |
+![](images/32x32/dpad_down.png) | Zoom Out |
+![](images/32x32/dpad_right.png) | Lock Aim (head to center) |
+![](images/32x32/back.png) | (?) |
+![](images/32x32/start.png) | ..... |
|
Modifier 3 Controls (Systems) |
+![](images/32x32/LS_y.png) | ..... |
+![](images/32x32/LS_x.png) | ..... |
+ (click) | Toggle Lead/Lag pips |
+![](images/32x32/RS_x.png) | ..... |
+![](images/32x32/RS_y.png) | Thottle Up/Down |
+ (click) | Target Head Track |
+![](images/32x32/LT.png) | = +![](images/32x32/RB.png) |
+![](images/32x32/RT.png) | ..... |
+![](images/32x32/LB.png) | = +![](images/32x32/RB.png) |
| = +![](images/32x32/RB.png) |
N/A | |
N/A | |
+![](images/32x32/button_A.png) | Toggle Langing Mode |
+![](images/32x32/button_B.png) | Cycle Landing Mode |
+![](images/32x32/button_X.png) | Weapon 3 |
+![](images/32x32/button_Y.png) | Weapon 4 |
+![](images/32x32/dpad_up.png) | Raise Shield Forward |
+![](images/32x32/dpad_left.png) | Raise Shield Left |
+![](images/32x32/dpad_down.png) | Raise Shields Back |
+ doubletap | Reset Shields |
+![](images/32x32/dpad_right.png) | Raise Shields Right |
+![](images/32x32/back.png) | Self Destruct |
+![](images/32x32/start.png) | ..... |
|